Research on Game-Based Learning Provides Insight for Educators

Nadolny and CulverAs more teachers integrate game play into the curriculum to increase engagement among students, new research by CTLT faculty, staff, and graduate students provides insight into which types of games may be most appropriate.

Larysa Nadolny recently joined with former Iowa State graduate students Zina Alaswad and Wei Wang and CTLT instructional support specialist Dennis Culver to examine what game mechanics and attributes are currently being utilized throughout grades K-12 and higher education. 

The results of the international study were recently published in the peer-reviewed journal Simulation & Gaming. The study surveyed 27 experts in the field and sought to understand what game mechanics and attributes are currently being utilized throughout grades K-12 and higher education. Participants included educators in the United States, Canada, Europe, and South America who designed and implemented game-based learning in their English, science, technology, history, education, math, educational technology, and game design courses. They discovered that the type of games that teachers selected for high schoolers and college students differ from those selected for middle schoolers.

The full story from ISU’s College of Human Sciences can be read here.